Archive | April, 2010
Create an Image Gallery using Flash ActionScript 3.0 and XML

Create an Image Gallery using Flash ActionScript 3.0 and XML

Today you will learn basics of how to create an Image Gallery using Flash Actionscript 3.0 and XML, how to dispatch events, how to load images trough XML file and much more. In next tutorial I will extend this tutorial by adding more features like next – prev buttons, links or text from XML. Let’s […]

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How to build a Flash ActionScript 3.0 Twitter Widget (updated)

How to build a Flash ActionScript 3.0 Twitter Widget (updated)

Since Twitter is the largest social networking and microblogging service that enables its users to send and read messages, today I’ll show you how to build a Flash ActionScript 3.0 Twitter Widget that read twitter posts using Twitter API. Just put your username and you are good to go. Also, before starting, please study the […]

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Create a Rain Effect in Flash using AS3

Create a Rain Effect in Flash using AS3

Even if outside it’s raining or shining, here you’ll  know how to create a Rain effect in Flash using ActionScript 3.0. You don’t need an umbrella, but you will need a background image and few ActionScript classes. Preview the final result Settings all files Create a new ActionScript File and save it as “MainClass.as” (com.fladev.effect.MainClass.as) […]

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Building a fullscreen background image with AS3

Building a fullscreen background image with AS3

Today I’ll show you how to build a fullscreen background image using AS3 classes in Adobe Flash. You will learn the meaning of words resize, proportional scale or fullscreen mode. Also you will need a simple image as background. Preview Settings all files Create a new ActionScript File and save it as “MainClass.as” (com.fladev.background.MainClass) – […]

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Create a typewriter effect with AS3

Create a typewriter effect with AS3

In this tutorial I’ll show you how to create a simple typewriter effect using AS3 classes with one single.as file for Document Class. Settings all files Create a new ActionScript File and save it as “MainClass.as” (com.fladev.effect.MainClass) – this will be the main class for our flash file; The package classes extends the Sprite class […]

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